Keyframe Controls

In most cases, Poser’s automatic animation engine records keyframes as you create animations. Sometimes, however, you’ll want to manually add keyframes, such as when camera animation is disabled. It is important for you to track the status of camera animation, as you could create a series of keyframes without realizing that the animation is off. As mentioned above, if camera animation is disabled, you must manually add keyframes in order to record them. You may also need to fine-tune animations, which may necessitate recording additional keyframes. For example, you could position the figure’s left foot at Frames 10 and 20, with Poser calculating its position for the tween frames. If you wanted to refine this, you could add a keyframe at Frame 15.

The Keyframe controls allow you to quickly and easily add, preview, and remove keyframes within your animation. From left to right, the Keyframe controls are:

The Keyframe Controls.

The Keyframe controls in the  are almost identical to their counterparts in the Animation controls. The main difference is that the keyframe controls in the Keyframes palette feature a button that allows you to open the Graph palette.

© 2020-2021 Bondware, Inc. Last updated November 23, 2021