Step 1: Create/Set Up a Cloth Simulator

The first step in creating dynamic cloth is creating and setting up a cloth simulator. You may have as many simulators as you wish in your scene, however each simulator requires system resources (RAM/CPU cycles) and increases rendering time.

Cloth Simulations options.

Creating the Simulation

To create a simulator, click the New Simulation button in the Cloth Simulation area of the screen to open the Simulator Settings dialog.

Creating the Simulation.

The Simulator Settings dialog box has the following options:

When you have finished setting up the simulator options, click OK to accept your choices and create the simulator or Cancel to exit without creating the simulator.

The Cloth Simulation area has two other buttons:

Think of a cloth simulator as an envelope supplying basic behavioral properties. You can have multiple cloth objects in each simulation and/or multiple simulations in each Poser scene. Each cloth object, however, can only belong to one simulation at a time. Increasing the number of simulations in a scene can add complexity and interest, but also requires increased computing resources.

The arrow at the top right of the Cloth Simulation area displays the currently selected simulator. Clicking this arrow opens a pull-down menu allowing you to select any of the cloth simulators in your scene for modification.

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