It is time to talk about Poser 13’s SuperFly renderer. SuperFly, which is grounded on the Blender Project’s Cycles, has been part of Poser for some time. Now with the release of Poser 13, we updated SuperFly to the latest iteration, Cycles X and beyond.
Cycles is a very powerful render engine, and it’s also open source. This means we can improve upon the engine, adding features that we need, and contribute those features to the rest of the Cycles community. Since SuperFly speaks the same language as Cycles, this also means Poser users can rely on the existing Cycles community and existing learning resources to harness the power of SuperFly and create very elaborate materials. For example, if you want to create glass, skin, or a specific type of fabric, but you don’t know how to do it, you can look for a way to create that material for Cycles, and just recreate the material recipe into Poser 13’s Material Room.
Another important SuperFly feature is being multi-platform and multi-architecture, all thanks to Cycles. You can use CPU or GPU rendering depending on your computer setup. This is very important because we want to support as many different computer configurations as possible. For example, maybe your computer has a powerful CPU but not a powerful GPU, then CPU-rendering in Cycles is for you. On the other hand, if you have a gaming computer, then GPU-rendering is the way to go. And since we are committed to a Mac release soon, we will support Apple Metal in SuperFly as well.
Now with Cycles X, Poser 13 can produce high-quality renders a lot faster. Not only that, we have worked to improve and add more filters, post-production effects, and material nodes to give you more options to create amazing artwork with Poser 13.