Using the Animation Controls

The Animation controls are dockable and floatable. This palette contains the tools most commonly used when creating animations. They allow you to add and edit keyframes and preview your animation. If the Animation controls do not appear on your screen, choose Window > Animation Controls and place them where you find it most convenient (generally the top or bottom of your document window is the common location). The Animation controls appear as follows, and consists of the controls described in the following sections:

Animation Controls.

Play Controls

The Play controls appear on the left side of the Animation controls and allow you to preview your animation using VCR-like controls. From left to right, the Play controls are as follows:

The Play Controls.

Animation previews run in the Document. Be sure to select the appropriate tracking mode (see Tracking Mode).

Timeline/Frame Indicator

The center portion of the Animation controls displays the Timeline, which represents the total time of your animation in Poser. This timeline contains a pointer (Scrubber) representing the location of the current frame relative to the entire animation, which is visible in the Document. The Scrubber is very commonly used to quickly find specific points within animations. Click and drag the Scrubber to quickly navigate your animation.

Just above the Scrubber is the Frame Indicator, which indicates both the total number of frames in your animation and your current position within that timeline, with the left field indicating position and the right indicating animation length. For example, if the two numbers read 60 and 120, that means that you are viewing the 60th frame of an animation that is 120 frames long.

You can jump to a specific frame by clicking the left number field and entering the frame number you wish to jump to. You can also add or remove frames by clicking the right number field and entering the number of frames you wish in your animation. Entering a larger number lengthens your animation and vice versa. Shortening animations will cut the excess frames from the end. For example, if you reduce an animation from 120 to 90 frames, you will lose the final 30 frames.

Keyframe Controls

In most cases, Poser’s automatic animation engine records keyframes as you create animations. Sometimes, however, you’ll want to manually add keyframes, such as when camera animation is disabled. It is important for you to track the status of camera animation, as you could create a series of keyframes without realizing that the animation is off. As mentioned above, if camera animation is disabled, you must manually add keyframes in order to record them. You may also need to fine-tune animations, which may necessitate recording additional keyframes. For example, you could position the figure’s left foot at Frames 10 and 20, with Poser calculating its position for the tween frames. If you wanted to refine this, you could add a keyframe at Frame 15.

The Keyframe controls allow you to quickly and easily add, preview, and remove keyframes within your animation. From left to right, the Keyframe controls are:

The Keyframe Controls.

Keyframes View

The Keyframe controls in the  are almost identical to their counterparts in the Animation controls. The main difference is that the keyframe controls in the Keyframes palette feature a button that allows you to open the Graph palette.

Recording Keyframes

Poser records changes made to figures, props, materials, etc. as keyframes. Create keyframes by moving the scrubber to a new point on the timeline and making your desired change(s) to your scene. Recorded keyframes store new body part positions, new prop positions, material settings, etc. for each figure and prop within your scene. You can only record one set of position parameter settings for any given keyframe. For example, if you select a frame and move a figure’s arm up then change your mind and move the arm down again, the downward position is what will be “remembered” and what will affect your animation. To make a figure’s arm wave up and down:

  1. Select a starting pose.
  2. Move the scrubber to the point in time/frame number you wish to edit.
  3. Raise the arm using the Editing tools.
  4. Move the scrubber to a later point in time/frame number.
  5. Lower the arm, again using the Editing tools.
  6. Continue creating keyframes until the motion sequence is complete.

Camera animation must be enabled for the currently selected camera In order to automatically record keyframes. The Animating option can be found in the Properties palette for the selected camera. If animation is disabled, you can add keyframes manually.

 

© 2020-2021 Bondware, Inc. Last updated November 23, 2021