Using the Talk Designer

Poser’s Talk Designer automates the task of animating facial features for speech. The Talk Designer synchronizes morph targets, Emotional Tweak controls, and powerful eye and head motion modelling algorithms with your sound file, making it much easier to animate realistic facial expressions for speech.

The Talk Designer is configured using the Talk Designer palette. Choose Window > Talk Designer to open the palette.

Select File > Import > Lip Sync Audio to import a sound file, as described above. At the end of the import process, the Talk Designer palette will automatically open with your imported audio file selected.

The Talk Designer.

Select Window > Talk Designer to open the Talk Designer palette at any time.

Configuring the Talk Designer

The Talk Designer palette settings are described in the following sections. When you have configured the Talk Designer to your satisfaction, click the Apply button at the bottom of the palette to generate a lip-sync animation based upon the settings you specified.

Input Files

Sounds used in the Talk Designer must be uncompressed, single-channel (mono) audio files in WAV (Windows) or AIFF (Mac) format. 22050 and 44100 kHz files are supported.

If you are unsure whether or not your custom figure was created following the morph target standards for included Poser figures, you can try your animation using the default viseme map file. Bondware, Inc. cannot support third-party figures. If you are dissatisfied with the results, you will need to contact the content creator.

Configuration

If the End Frame number specified in the Talk Designer is greater than the End Frame for the entire scene animation (as specified on the Base Layer), then additional frames will be appended to the scene to accommodate the difference.

We recommend that you create the keyframes in a new animation layer; click the “New animation layer” radio button to select this option. You will be asked to name the new layer. Alternately, you can choose to use an existing animation layer by clicking the “Layer” radio button, and selecting the name of the layer from the pop-up menu. If you do not wish to use animation layers, you can simply write all keyframes to the Base Layer. For more information about animation layers, please see Layers Tab.

Head Motions
Emotional Tweaks

The Talk Designer includes six Emotional Tweaks, which are morph targets that can be used in conjunction with speech. These morph targets are based upon facial expressions associated with the following emotions:

Each of these Emotional Tweaks is adjusted by a slider, which ranges between -100% and 100%. The values within this range represent the degree to which each particular emotion will manifest in the facial expressions of the figure during the lip-sync animation. Feel free to mix and match the Emotional Tweaks slider values to suit your specific needs. To adjust the values, you can either move the sliders to the right or left, or you can click on the numerical value to the right of the slider and enter a number directly.

© 2020-2021 Bondware, Inc. Last updated November 23, 2021