Figure Menu Command and Shortcut Reference

Command Windows Mac
Skinning Method > Poser Traditional    
Skinning Method > Poser Unimesh    
Skinning Method > Simple Bones Single Skin - Interoperable    
Skinning Method > Regenerate Simple Bones Single Skin Weights    
Set Figure Parent    
Conform To    
Use Inverse Kinematics > Right Foot    
Use Inverse Kinematics > Left Foot    
Use Inverse Kinematics > Right Hand    
Use Inverse Kinematics > Left Hand    
Use Limits    
Auto Balance    
Lock Figure    
Lock Hand Parts    
Create Full Body Morph    
Spawn Full Body Morph    
Load Full Body Morph    
Copy Morphs From    
Copy Measurements From    
Copy Joint Zones From    
Merge All Zones to Weight Maps    
Drop to Floor CTRL+D CMD+D
Pose Symmetry > Left to Right    
Pose Symmetry > Right to Left    
Pose Symmetry > Swap Right and Left    
Pose Symmetry > Left Arm to Right Arm    
Pose Symmetry > Right Arm to Left Arm    
Pose Symmetry > Swap Right and Left Arms    
Pose Symmetry > Left Leg to Right Leg    
Pose Symmetry > Right Leg to Left Leg    
Pose Symmetry > Swap Right and Left Legs    
Pose Symmetry > Straighten Torso    
Pose Symmetry > Custom    
Rig Symmetry > Left to Right    
Rig Symmetry > Right to Left    
Rig Symmetry > Left Arm to Right Arm    
Rig Symmetry > Right Arm to Left Arm    
Rig Symmetry > Left Leg to Right Leg    
Rig Symmetry > Right Leg to Left Leg    
Rig Symmetry > Custom    
Zero Rotations    
Zero Figure    
Delete Figure    
Hide Figure CTRL+H CMD+H
Show All Figures    
Create Walk Path    
Export Figure Mesh to GoZ    

 

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