Replacing a Body Part with a Prop

Poser lets you replace a body part with a prop, such as a hook on a pirate’s hand or a mask for a man’s head. This example was created by importing a model of a mask, then replacing the figure’s head with that mask.

You should replace body parts with props before posing figures to make positioning and aligning easier.

A mask prop replaces the figure’s head.

To replace a body part with a prop:

  1. Add or import the desired prop.
  2. Position and deform the prop as desired using the Editing tools, deformers, and/or parameter dials. Be sure that the prop’s position overlaps the body a little (in most cases) to avoid a “break” where the body meets the prop. You might also want to make the body part being replaced invisible using the Properties palette as described in Properties .
  3. Select Object > Replace Body Part with Prop to open the Replace Part dialog.
  4. Choose the prop to swap using the Prop pull-down menu and click OK. The prop assumes the name of the body part being replaced.

If the replaced body part doesn’t look right, try disabling bending by selecting the replaced body part and clearing the Bend checkbox in the Properties palette. You can also use the Joint Editor palette to make adjustments. This is an advanced feature and should be used with care. Please refer to Working with Joints and Weights for information on using the Joint Editor palette. The prop retains its material groups that are configured in the OBJ file you can apply shaders to it as you can with any other material groups in your scene.

Props turned into body parts retain their current positions relative to the figure that they had prior to being converted. Be sure to place props in their desired locations before turning them into body parts.

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