Smoothing Geometry

Poser provides some additional features that make geometry look smoother during render time, without having to add additional geometry. The smooth shading feature affects an object’s shading without changing the geometry of its edges. Smooth shading will render creased edges between polygons as rounded, continuous surfaces rather than as hard edges. In this way, smooth shading allows you to achieve a consistently smooth shading effect, without having to alter the geometry by subdividing polygons to minimize the creases.

By default, if there are no smoothing groups specified, smooth shading will be applied to all figures and objects within a scene, according to the Crease Angle specification in the Properties palette for each given current actor. Additionally, you can customize smooth shading in one of two ways, as described in the following sections.

Geometry smoothing is affected by the following settings, as described in the sections that follow:

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