Painting Weights

After you collapse your weight maps down, you can start to paint. Click the Paint palette icon in the Joint Editor to display the painting controls. As you paint, the changes reflect changes to the actual edge flow and surface normals in the model, and not relative to the screen.

After you create a Weight Map, the Weight Painting tool is enabled in the Joint Editor.

When weight painting, consider the following general workflow:

To paint weights:

  1. Click the paintbrush icon to enable the painting tools. The Joint Editor shows the brush controls.

Paintbrush tools.

  1. Select a brush type from the available choices.
  2. The first brush is a hard brush with a very small radius, suitable for working with targeted vertices.

The fourth brush will give you the best results, as it has a very slight feathering to the edge. If you use brushes that are more feathered you may throw off the weight balance.

  1. A wireframe preview of the brush appears in the Document. You can toggle this preview on or off by checking or unchecking the Display Brush option in the Joint Editor.
  1. Adjust the Magnitude setting in the Joint Editor to increase or decrease the strength of the brush. Decrease the setting to produce less of a change while you paint, and increase the setting to produce more of a change.

When you have the paintbrush set to Add or Subtract mode, pay attention to the Magnitude setting of the brush. Setting this too high (such as 1) will affect the vertices more than you want them to. It is recommended that you start with a low magnitude (around .007). Then slowly go back and forth over the areas you want to change.

  1. Use the Parameter dial in the Joint Editor palette to pose the body part in something other than the default position (at or near one of the limits is a good place to start).

Pose your body part while you paint across vertices to add, remove, or smooth the amount of effect on the vertices.

  1. Choose a method for painting. As you paint, observe how the changes affect the body part in that pose. The shape of the mesh will respond to the brush as you make changes:

You can also use single-key shortcuts during weight painting:
1=Add, 2=Subtract, 3=Smooth, 4=Weight, and 5=Brush Size

The Smooth mode is extremely helpful. You can work at higher magnitudes, and it is beneficial to begin your weight painting with a smoothing brush to smooth out the mesh.

Vertices move as you paint them.

  1. As you are painting, use the Parameter dial to test various positions of the joint to make sure that the weight painting produces desirable results. Continue to adjust the weights until you are satisfied with the results as the joint is exercised through its limits.
  2. Click the Paintbrush icon to turn weight painting off. You will return to the normal Joint Editor palette.

Mirroring Weights

Tips on mirroring weight maps:

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