Step 11: Setting Joint Limits

In the “real world”, each of your body’s joints has limits on its motion. For example, you cannot extend your arm at the elbow beyond the point where your arm is straight. Further, it is not possible for one of your body parts to “collide” or intrude on another part. You cannot simply put your hand through your chest.

Poser allows you to set limits for each joint to mimic these natural limits and help prevent you from creating unnatural poses. Additionally, you can create limits on the amount that a body part can be scaled and tapered, and you may have other options available depending on the body part in question.

It’s good practice to set limits per parameter for your figures. The user can then choose to use or ignore your limits using the Figure pull-down menu by toggling the Use Limits command on or off.

To set limits for a body part, simply select the desired body part, then double-click any of the parameter dials in the Parameters palette to open an Edit Parameter dialog box, where you can set limits for the selected parameter. Please refer to Editing Parameter Dials for information on setting parameter limits.

© 2020-2021 Bondware, Inc. Last updated November 23, 2021