Poser 12 is a 3D universe that allows users the ability to illustrate and animate. Whether you've just begun your journey into graphics or you're a seasoned professional, Poser is your gateway to an experience that is infinitely creative. Design your 3D world with gigabytes of included content from Poser's library. Set the scene with real-world props and 3D elements. Populate and animate scenes with ready-to-pose, fully textured animals and humans. Start making 3D art and animation with ease.
Whether you create for interactive media, animation or the web, there's always a need for the human form. Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding, pre-visualization and more.
Poser makes working with the human form easily accessible with an intuitive user interface. Human and animal models are included for you to start designing and posing immediately. Drag-and-drop to sculpt faces, pose body parts, or create all the various ethnic varieties of humanity. For those who require finer control; full body morphs, facial expression morphs, and bone rigging are available for any figure. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose. Quickly and easily create shape variations with Poser's brush based morphing tools. Figures are pre-rigged so artists can click-and-drag to pose body parts, sculpt faces, or create ethnic varieties. Thousands of poses, morphs, clothing, hair, materials, and accessories are included.
Built on Blender's Cycles 1.12 Render Engine, SuperFly brings the power of physically based shading and rendering to Poser. Accurately rendering light the way it behaves in the real world makes it easier to produce hyper-realistic renders. Existing Poser users can choose to use the same familiar materials as for FireFly, or take full advantage of the SuperFly material system, by building Cycles or physically based shaders. GPU assisted rendering is supported for a variety of GPUs for shorter render times with better results, users will be able to harness the power of their GPUs when using the SuperFly renderer. Cycles supports GPU rendering with three GPU rendering modes: CUDA, which is the preferred method for older Nvidia graphics cards; OptiX, which utilizes the hardware ray-tracing capabilities of Nvidia's Turing architecture & Ampere architecture; and OpenCL, which supports rendering on AMD graphics cards. Multiple GPUs are also supported, unlike Iray that only supports Nvidia hardware.
In addition to supporting more GPU hardware, Cycles can cut render times down from hours to minutes.
The updates to SuperFly include support for Optix hardware based raytracing. This can yield significant performance gains in render speed.
Another part of the improved SuperFly implementation of Cycles is Adaptive Sampling. This feature automatically adjusts the render sampling based on image noise. This allows the render to automatically focus on noisy areas that need more rendering samples.
This new addition to SuperFly uses machine learning to detect and remove noise from SuperFly renders. When combined with adaptive sampling you can realize significant increases in speed and render quality.
Poser's FireFly render receives continued support for its excellent capabilities in non-photorealistic renders. Because FireFly isn't a physically based render, it provides more creative freedom. It's not bound but the laws of physics.
Poser 12 has a new Post Effects palette that allows you to adjust images after they've completed rendering. You can choose to automatically apply preset effects to renders.
To keep Poser secure and ready for the future, the scripting engine has been updated to Python 3.
The original implementation of SuperFly didn't include shadow catching and background transparency. These important features have been added to the new SuperFly.
Poser's simple material tab has been replaced with a new material manager. This new tab provides an easy-to-use interface to copy and distribute materials in your scenes. The drag-and-drop interface makes managing scene materials easier and faster.
Every library item is now tagged with a type identifying icon on its library thumbnail. This makes search results more meaningful.
The documentation for Poser has been completely remastered. The documentation is now much easier to use. Help files are viewable in your favorite web browser and are fully searchable, indexed and referenced.
Poser 12 will continue to support and grow the La Femme and L'Homme figures.
Poser's bonus content includes amazing figures from HiveWire3D, inlcuding Dawn, Dusk, Baby Luna, Gorilla, HouseCat, BigDog, and HiveWire3D's Horse. All have been updated to support SuperFly materials.
Poser's library system now includes automatic installation of all the included, bonus and legacy content that comes with Poser. This also installs all purchased content from the Renderosity store.
Control all your Comic Mode settings with one easy-to-access panel. New Geometric Edge Lines automatically produce a geometry-based outline around figures, which make amazing “ink” lines in OpenGL preview. The width of the geometric outlines for each material can be adjusted with settings in the Material room. You can create different “ink” weights for different parts of your figures and even set the outlines' width to be controlled by key frames in your animation. This allows dynamic adjustment of “ink” weight in an animation.
Actor Selection History
This works like the history in your web browser, allowing you to keep track of recently accessed objects with back and forward buttons. You can see the whole history by right-clicking the history buttons, and hot keys can be assigned to the previous and next actor (just like a web browser). This makes it easier to navigate through the actors in a scene while posing, and you always have a list of recently-modified parameters at your fingertips.
Custom Parameter Palettes
Add frequently accessed parameter dials to custom palettes so you always have those dials at your fingertips without selecting different actors or lists. The palettes are saved with figures, props and scenes upon request.
Customizable Keyboard Shortcuts
This highly requested feature allows you to customize Poser's hot keys. Assign preferred keys to frequently performed tasks and map menu commands to the hot keys that you choose. You can also match the hot keys between Poser and your other programs so there's nothing new to memorize.
Smooth Translation of Joints
This new rigging feature allows for smooth, weight-mapped linear translation of body parts for smooth translations and a whole new dimension of control to figure rigging.
Adaptive Rigging using Morph Dependent Joint Centers
Automatically set a figure's joint center to match a drastic morph and automatically create the needed dependencies. Match clothes with one simple check box. Extreme morphs sometimes need the rotation centers for joints to be moved to accommodate the morphed shape, and this new tool automatically sets up the rig to match the morphed shape.
When a morph gets really wild, sometimes even the orientation of a joint needs to change, meaning which direction it moves when you twist or bend it. Now you can control a joint's orientation by a morph.
Export a Partial Scene
When working on complex scenes, sometimes you need to separate parts for distribution. This feature allows you to choose exactly which figures, props, lights, and cameras are included, and you can easily merge the scenes later on.
Export a Morph Injection
Content creators will find it handy to save a morph injection file right from the export menu. This tool creates a distributable morph injection file in a few clicks.
Simulates real-world light sources more accurately, much like a photographer's “Soft box” light. In the real world, lights are seldom a single point, so with adjustable-size lights, you can easily create realistic lighting conditions with soft shadows.
Simulates the way light reflects and refracts realistically so you can accurately reproduce the behavior of light on refractive and reflective surfaces, like lenses focusing light and water creating ripples of light.
Materials that transmit light can also produce volumetric effects that can simulate absorption and diffusion. This feature simulates the way light behaves inside a transparent object, like light picking up color in stained-glass or being diffused in fog or smoke.
Measurements & Text Props
This allows you to create precise measurements in a Poser scene that are highly useful for forensics and recreating real world scenes. With a few clicks, you can create measurements that respond to the actors in the scene. As you move objects in the scene, the measurements update in real time.
High Density Display Support
This is a user-adjustable interface scale setting that resizes the entire user interface. If you have a high DPI monitor, you can scale up the interface. If you have a small monitor, you can scale it down to maximize screen real estate. It's also useful for accessibility because the UI can be scaled up for easier reading. The addition of UI scaling makes Poser much easier to use on high DPI displays and allows easier accessibility for users with limited vision.
Auto-save saves your bacon. Customize the time between saves and how long a period of inactivity passes before it triggers.
Master Synchronized Morph Dials
Full Body Morphs can be controlled directly from any affected body part, and dials can be unlinked for individual control of morphs comprised of many smaller parts. The Master Synchronized Morph Dials feature allows you to control all the constituent parts from any part, not just the master dial.
Subdivision-level morph targets
With Subdivision-level morph targets you can create high-resolution morphs right on the subdivided geometry and use the Export Morph Injection command to share them.
Robust handling of poor geometry. By integrating OpenSubdiv 3, support for meshes that were not originally designed for subdivision is enhanced.
Vertex Weight Painting Constrained to Material Groups
When editing vertex weights and morphs, you can limit the painted area by groups or materials. Sometimes when working with weight maps or creating morphs, you need to limit editing to a certain area, and these options give you more control over how you limit the editing area.
Figure Symmetry Improvements
Separate symmetry for rigging and posing. Symmetry is selectable down to individual body parts, giving you much more precise control over it. In custom mode, you can select anything from one body part to the entire figure to copy.
Provides an easy way to give ghost bones a handle that is automatically excluded from renders, making it much easier to work with in the scene. Handles can be parented to any body part and set to control any other part.
Option to Prepend Morph Targets
Allows users to choose how a morph behaves when the body part it is attached to bends. This feature controls how a morph is created. Some morphs work better if they are processed before the figure is bent. Some work better after. Now you can choose the type you want.
Value Operator Editor
Gives content developers direct access to all Value Operator dependencies including scalar value. You'll now do direct creation and naming of new parameter dials. This powerful new method of working with dependencies exposes the full power of Arithmetic Poser Dependencies, and it will be familiar to people who used to hack files to create dependencies.
Create layered materials to simulate the way light interacts in complex surfaces. It's also great to make a tattoo or a scar.
Search your local library as well as partner brokerages for relevant items. Create wish list items you may want later. Tag content so you can build your own custom groups for easier content management. The new library will seamlessly include content from online sources.
Absolute Scaling for 3DS, DXF, LWO, FBX and OBJ import & export
Easier import and export of geometry files because every 3D application has its own scale. Absolute scaling makes it easier to share content between Poser and other applications.
Point cache format for export allows for faithful reproduction of animated scenes in production pipelines.
Exposed Hidden Options in Dial Properties
Enhanced ability to hide/unhide dials makes hidden parameters accessible. Exposed static property. Use the static option to force a single dial to stop animating. Its present value will be used throughout the animation. Simple selection tool. Sometimes you really just need to select something and you don't want or need to move it. Now you can with simple select.
Embree 2.4 and OpenSubdiv 3
System requirements for Poser installation are as follows:
• Windows 10 and above. (64-bit OS required for installation)
• 2 GHz Intel Core 2 or newer, Athlon 64 or newer (2.5 GHz or faster recommended)
• 2 GB system RAM (8 GB or more recommended)
• OpenGL enabled graphics card or chipset recommended (recent Nvidia GeForce and ATI Radeon required for advanced real-time preview features)
• 24-bit color display, 1440 x 900 minimum resolution
• 3 GB free hard disk space (20 GB required to install all included content.)
• DVD-ROM drive (physical product only)
• Internet connection for updates and required online activation.
• CUDA enabled device required for hardware accelerated final rendering (2 GB VRAM minimum, Compute Capability 2.0 minimum)
• OptiX accelerated raytracing requires Nvidia RTX or Turing GPU, or newer.