* Mizz Li for La Femme
o Mizz Li INJ
o Mizz Li REM
INCLUDED IN THE INJECTION POSE:
There are three morphs that will be injected for Mizz Li. They will appear in the BODY actor under the RPub Characters > LFRP-Mizz Li group.
-- Mizz Li FBM: Use this to dial the Mizz Li face and body morph. To transfer the FBM to clothing, select the clothing item, and then use the Figure > Copy Morphs From command to copy the Mizz Li FBM morph from La Femme to the selected clothing.
-- Mizz Li Head: This morph will allow you to use the Mizz Li head with the default La Femme body shape.
-- Mizz Li Eyes Closed: Use this dial to partially or fully close Mizz Li’s eyes. The morph dial is linked to the Eye Blink dial so that the eyes and the corrective blink morph work together.
ABOUT MATERIAL PRESETS
Mizz Li is optimized for Poser 11 and 12. Earlier versions of Poser are not supported.
There are material settings that work in both FireFly and SuperFly.
-- When rendering in Poser 11 or Poser 12 FireFly, the “P11-12 EZSSS” materials may be preferred. These materials are based on EZSkin by Snarlygribbly.
-- The “P11-12 FF and SF Physical” materials will use the Physical Surface node for both Firefly and Superfly in Poser 11 and 12.
-- The “P12 FF-Phys SF-Cycles” shaders are designed for Poser 12 only. The Physical Surface Node will be used for FireFly renders, and the SuperFly rendere will use P12 Cycles only Prinicpled BSDF node. Note that Cycles materials will preview in gray. If you want to preview full textures while posing your figure, switch to the FireFly renderer until your posing is done, and then choose the SuperFly renderer for your final render. Each preset folder includes the following:
o 1 Mizz Li Base Material Preset
o 6 Eye Color Material Presets
o 19 Mizz Li Face Material Presets
o 9 Mizz Li Lip Material Presets
o 23 Face Texture, Bump, Specular, and Roughness Maps (4096 x 4096)
o 4 Torso Texture, Bump, Specular, and Roughness Maps (4096 x 4096)
o 4 Limb Texture, Bump, Specular, and Roughness Maps (4096 x 4096)
o 9 Lip Texture Maps (4096 x 4096)
o 9 Eye Texture, Bump, Specular, and Roughness Maps (2048 x 2048)
o 1 Lash Transparency Map (2048 x 2048)