Cameras Context Menu
For information regarding commands that are specific to cameras, see Cameras.
You will need to make the camera visible in the Properties panel before you right-click to display the camera context menu.

Cameras Context Menu.
The top line in the context menu displays the name of the selected camera.
Select: Expand the Select menu to select the camera or another item from the list. A check mark appears beside the name of the light when it is set as the current selection.
Memorize Cameras: Equivalent to using the Edit> Memorize command.
Restore Cameras: Equivalent to using the Edit> Restore command.
Lock Camera: Equivalent to using the Object> Lock Object command. Allows you to lock or unlock the transformations of the selected camera. The item is locked when a check mark appears beside the it em.
Point At: Equivalent to using the Object> Point At command.
Change (camera) Parent to: Equivalent to using the Object> Change Parent command. Allows you to select a figure, prop, camera, or light as a parent. Choose Universe to remove the parent.
Camera View: Equivalent to using the Display> Camera View command. Select the desired camera view from the context menu.
OpenGL: Equivalent to using the Display> Preview Drawing> OpenGL Hardware command.
SreeD: Equivalent to using the Display> Preview Drawing> SreeD Software command.
Cartoon Settings: Equivalent to using the Display> Cartoon Settings command. Select the desired cartoon display mode from the context menu.