Other Root Node Types

In addition to the three types of Material root nodes, Poser also offers root nodes that are specific to the background, lights, or atmosphere in your scene. These root nodes are described in the following sections.

Root Background Node

The root Background node contains all of the attributes required to create a complete shader for your scene’s background and has the following attributes:

Root Background Node.

Background Diffuse_Color, Specular_Color and Bump are not supported in SuperFly.

The final render will always display whatever is attached to the Color channel of the Root Background node. However, if you wish the same image or color to appear in the preview render, you must also attach it to the BG Picture or BG Movie node.

Root Light Node

A root Light node appears whenever you have a light selected. Each light in your scene has its own root Light node, which has the following attributes:

Root Light Node.

 

Light Diffuse Color and Specular Color are not supported in SuperFly.

You must have a light selected in order to see its root node.

Root Atmosphere Node

The Root Atmosphere node contains all of the attributes required to create realistic atmospheric effects such as fog, haze, etc. in your scenes.

Root Atmosphere Node.

Depth Cue is not supported in SuperFly.

You can connect nodes to the color and density attributes for more complex effects.

Without volumetric rendering (no fog) on left; With volumetric rendering (with fog) on right.

Bright infinite lights can wash out volumetric effects unless you use a very low density. Volumetric effects are most successfully used with both spotlights and carefully controlled density numbers. Also, Volumetric lighting effects only appear over a rendered object. They do not appear over an empty background, even when a background shader is in place. You need at least one object in on screen in order for volumetric lighting effects to be visible.

© 2020-2021 Bondware, Inc. Last updated November 23, 2021