The latest update to Poser 12 includes support for Nvidia's GeForce RTX 30 Series GPUs, along with replacing the "Tear Off" button and bug fixes.
The Poser community protested the removal of the "Tear Off" button from the Render tab. Our dev team heard the protests and responded by adding an "Export Image" button to the PostFx palette to replace it.
Quickly responding to user need, in addition to adding support for new technology like RTX 30 Series GPUs, is possible because of the agile development model used by the Poser dev team.
"This close tracking of newer hardware technology is a testament to our 'early access,' release-early, release-often approach to Poser development," said Tim Choate, Bondware President and CEO.
Nvidia GeForce RTX 30 Series Support
Nvidia released the groundbreaking GPUs in October and quickly sold $175 million worth (largely to crypto miners), creating a market shortage.
"The (NVIDIA GeForce RTX) 3080 and 3090 have a demand issue, not a supply issue," Nvidia CEO Jensen Huang said. "The demand issue is that it is much, much greater than we expected - and we expected really a lot."
He added supply should catch back up with demand in early 2021.
So what's the big deal about the 30 series?
Other than AI-accelerated processing that creates rendering times that were 38.9 times faster in Poser 12's beta test over a CPU, the short version is: Real Time Ray Tracing.
Powered by Ampere, NVIDIA's 2nd gen RTX architecture, GeForce RTX 30 Series graphics cards feature faster 2nd gen Ray Tracing Cores, faster 3rd gen Tensor Cores, and new streaming multiprocessors that together bring stunning visuals, faster frame rates, and AI acceleration for gamers and creators.
But it's the Real Time Ray Tracing that makes a huge difference in Poser 12.
Ray tracing is a rendering technique that traces the path of light that intersects objects in the scene. The objects it encounters have real-world material properties that inform the engine so it can calculate how this will look, including reflection, refraction, subsurface scattering and other optical phenomena that is very hard to simulate by other means.
The results are amazing, but at a great cost: it's very computationally intensive. This is the reason why you mostly see it in high-end animations like in Hollywood movies, and not in games, which need real-time graphic speed. Now Nvidia created the architecture to make Real Time Ray Tracing possible.
And now you get it when creating with Poser 12 and GeForce RTX 30 Series GPUs.
With the RTX 30 Series, Poser users can also expect:
• Rendering that is roughly twice as fact as a comparable Tesla (2000 series) GPU
• Rendering that is nearly 4 times faster than 10xx cards.
• The same test render took 300.65 seconds (5 minutes) on a 3.4 GHz six-core CPU took 7.7 seconds on a RTX 3090
Poser 12.0.323 Update
The Poser 12.0.323 Update includes the following features and fixes:
• Enabled hashing of Figures and Actor objects in PoserPython;
• Fixed equals for parm objects, also made them hashable so PoserPython can compare Parameter objects;
• Added under Scripts > Utility menu, InspectionTool.py script to allow wxPython widget inspection Tool to run; • Middle button mouse zoom scroll slowed down making it smoother on Windows;
• Improvement to the Export Image button in the PostFX palette, no longer need to apply PostFX first;
• Partial fix for seams showing in SSS when traditional skinning is used. Now works in single object case where scatter_group_id matches (CPU & CUDA only);
• "Export Image..." button added to the PostFx palette to replace the Poser 11 "Tear Off" button in the Render window;
• Added new configurations for CUDA for additional Nvidia RTX 30 series (Ampere) support. Note that older boards may drop off support; and
• Fixed issue with the Cameras() function so Python Camera list script now returns camera parented with a figure.