The Edit Tab

The Edit tab of the Morph Editor allows you to select and modify the mesh vertices to create new morph targets on a single body part or across joint seams to adjacent body parts. As with the Combine tab, you can apply the Edit tab functionality to any scene object that has a mesh.

Deformations made to the mesh while using the Edit tab can apply to the currently selected actor or to the entire figure. A parameter dial will appear only on body parts that are affected by the morph brush.

In addition to creating morph targets for individual actors, Poser also allows you to create Full-Body Morphs (FBMs). For more information about Full-Body Morphs, see Creating Full-Body Morphs.

Morphing Tool Edit Tab.

To use the Edit tab:

  1. Switch to the Edit tab in the Morphing Tool if necessary.
  2. The morph tools in Poser’s Edit tab will initially be disabled. You will be prompted to select an existing morph or to create a new morph, after which the tools will be enabled

Choose New from the Custom Morph menu to create a new original morph.

You can also use the morph menu in Poser’s Parameters Palette to edit an existing morph. Click the arrow that appears to the right of the morph that you want to edit, and choose Edit Morph from the context menu. The morph palette will open to the Edit tab, with the morph pre-selected for editing

  1. After you name your new morph or select an existing morph, the name of the morph will appear at the top of the Edit tab. Set the value of the morph to 1 to begin editing.

Set the value of the morph to 1 while you are editing.

  1. Click the icon for the action you wish to use to modify the vertices: Push, Pull, Flatten, Smooth or Restore. You can also choose one of the modes from the Action menu that appears just above the icons.

Vertex modification options in the Edit tab.

Using Rotate brush. Before (left) and After (right).

The following image shows an irregularly shaped object in three stages: The top image shows the object before it is flattened with the morph tool. The middle image shows the object after a couple of areas have been flattened with the Morph tool. The brush shape used no falloff (the last brush option) and was set to a large size. The third image shows the object after changing the Morph brush to Smooth, and then passed through the rough areas in the center.

An irregularly shaped object (top); after flattening (middle) and then smoothed (bottom).

Restore is not the same as Undo. If you make a change, and then select Edit > Undo, your entire change will be erased, and the mesh will revert to the state it was in before you made the change. By using Restore, you can revert the effects of your change gradually, thus allowing you to edit your modification without losing it completely.

  1. Select your desired brush style from the five circular brush style icons. Poser’s morph target creation feature uses a brush paradigm, which allows for varying degrees of precision when applying your modifications to the mesh. The left most brush style impacts only the closest single vertex to your mouse pointer, thus allowing for a great deal of precise control. The remaining brush styles all affect a region of the mesh. These regional brush styles have varying degrees of falloff; the modification will affect vertices within the impacted region to differing degrees, as determined by the falloff. For example, the second brush style from the left has a large falloff region, which means that while vertices at the center of the region will be strongly impacted by your modifications, the impact will decrease gradually over most of the other vertices within the impact region. The falloff area decreases with the next two brush styles, and the right-most brush style has zero falloff, so that all vertices within the region are impacted equally.

Enabling the Display Brush option in the lower portion of the Edit tab will display a visual preview of the impact region. This preview is color coded to show the falloff effect: red indicates the area most strongly affected, yellow indicates less effect, and areas shown in green are the least affected within the impact region.

  1. Adjust the Radius dial to increase or decrease the size of the impact region. If you have enabled the Display Brush option, the visual preview will adjust automatically to indicate the current impact region radius.

You can also use the Left or Right arrow keys to adjust the radius of the brush.

Adjusting the size of the Morph Brush.

  1. You may want to adjust the Magnitude dial to specify how much effect the Morphing Tool will have within the impact region. A high Magnitude setting will allow you to make large-scale dramatic changes, for faster workflow. A low Magnitude setting will allow you to make more precise, focused changes.

You can also use the Up or Down arrow keys to adjust the magnitude of the brush.

Radius and Magnitude settings control the size and strength of the Morph Brush.

We recommend that you start with a relatively low Magnitude setting to allow you to become accustomed to the Morphing Tool, and then gradually increase the Magnitude as needed.

  1. By default, the Morphing Tool allows you to morph across multiple body parts. You can also restrict painting by group(s) or material(s). To do so, check the Restrict To option and expand the menu to select the group or material that you want to include in the restriction. You can repeat this to include more than one item in the restriction.

You can limit changes to group(s) or material(s) with the Restrict To options.

  1. Enable or disable the following options to suit your requirements:
  1. Once you have configured the Morphing Tool to your specific needs via the Edit tab, click and drag directly on the current actor to deform the mesh.
  2. The Edit tab also contains the following Display options:

Display options in the Edit tab.

The Morph Brush appears as multicolored vertices that represent strongest and weakest areas.

This setting is useful for understanding how your new morph target will interact with other existing morph targets.

You can use the following functions to save or reset your morph targets:

Additional Morphing Tool functions.

When you morph a body part that spans across the center, the -x to +x and +x to -x options should copy the morph from one side to its opposite side. If you created a morph on a body part that does not span across the center of the figure (such as a right shoulder), use the Right to Left or Left to Right options to copy the morph to the opposite body part.

If the mesh topology of the actor across which you are attempting to mirror is not symmetrical, the mirror feature may not be able to successfully translate your morph target changes.

This Custom Morph channel is used as a receptacle for morphing edits with the morphing tool. Save a Copy As is the best way to preserve that Custom Morph data for Full Body or individual body part morphs.

The Zero Morph button only applies to the effects of your new morph target; all other morph target states will remain unchanged. Be sure to save a copy of your modifications before clicking the Zero Morph button if you do not wish to lose your changes.

The Custom Morph target is cumulative, in that any modifications you make will be made on top of the previous state of the morph target. Therefore, if you do not save your changes to a separate morph target using the Save a Copy As button, they will become incorporated into any figure changes, and you may have difficulty recovering that previous state.

© 2020-2021 Bondware, Inc. Last updated November 23, 2021